Updated Oct 7, 2026· 6 min read

Key takeaways

  • Stigma (Talent: Final Rites): Her attacks apply Stigma, stacking up to 5 times. At 5 stacks, the target takes 18% increased Arts Damage from all sources.
  • Rite of Passing (Skill 2): Her primary DPS skill. Upon activation, she consumes all Stigma stacks to deal Arts damage scaling with stacks consumed, then enters an enhanced state for 8 seconds where her Basic Attacks become ranged Arts slashes with 100% increased Crit Damage.
  • Threshold Execution: If Rite of Passing is cast on a target below 50% HP, its damage multiplier increases by 40% and refunds 15 SP.

The best Last Rite build in Arknights: Endfield in 2026 focuses on the CR-ATK / Arts Burst setup using the Sanctifier’s Lament polearm, the 4-piece Cognition Assimilation module set, and a 2-piece Anomaly Amplifier, with main stats prioritizing Crit Rate, Crit Damage, and Arts Amplification to maximize her Execute-phase burst damage.

How Last Rite Functions in Endfield Combat

Last Rite is a 6-star Arts Striker who operates as an Execute DPS. Unlike sustained DPS units like Endministrator or Perlica, her kit is designed to deal massive damage in a 6-8 second window after an enemy drops below 50% HP or after she applies her Stigma mark. Her core mechanics are:

  • Stigma (Talent: Final Rites): Her attacks apply Stigma, stacking up to 5 times. At 5 stacks, the target takes 18% increased Arts Damage from all sources.
  • Rite of Passing (Skill 2): Her primary DPS skill. Upon activation, she consumes all Stigma stacks to deal Arts damage scaling with stacks consumed, then enters an enhanced state for 8 seconds where her Basic Attacks become ranged Arts slashes with 100% increased Crit Damage.
  • Threshold Execution: If Rite of Passing is cast on a target below 50% HP, its damage multiplier increases by 40% and refunds 15 SP.

This makes her stat hunger unique. She needs enough Crit Rate to be consistent, massive Crit Damage to scale her enhanced state, and Arts Amplification to boost the initial nuke. She is not a character you build for ATK% alone.

Best Weapon for Last Rite

Last Rite uses the Polearm weapon type. Her signature weapon is clearly optimal, but there are strong free-to-play and standard pool alternatives.

Weapon Rarity Base ATK (Lv. 60) Sub-Stat Key Passive Effect
Sanctifier’s Lament (Signature) 6-Star 412 24.8% Crit Damage Increases Arts Damage by 22%. When casting Rite of Passing with 5 Stigma stacks, Crit Rate +18% for 10s and next attack ignores 24% DEF.
Obsidian Halberd 5-Star 378 18.5% Crit Rate Every 6s, next Skill deals 35% more damage. Strong generalist option if you lack her signature.
Prototype: Perdition 4-Star (Craftable) 342 27.2% ATK% Deals 16% more damage to enemies below 50% HP. Synergizes perfectly with her Execute passive and is the best F2P choice.
Tidebreaker’s Claim 5-Star (Standard Banner) 365 30.6% Arts Amplification After using a Combat Skill, Arts Amplification +16% for 8s. Good if you can manage SP rotation.

Recommendation: If you have Sanctifier’s Lament, it is a 22-26% damage increase over any other option and fixes her Crit Rate needs. Without it, Prototype: Perdition at Refinement 5 outperforms 5-star options at Refinement 1 for Execute damage specifically, and is far easier to obtain and refine through the AIC Workshop.

Best Gear Modules and Stat Priorities

Gear Modules are Endfield’s artifact equivalent. For Last Rite, you have two competitive sets depending on your progression.

Option 1: Maximum Burst (Endgame)

4-Piece Cognition Assimilation + 2-Piece Anomaly Amplifier
This is the highest damage ceiling. The 4-piece gives +28% Crit Damage and makes your damage ignore 18% of enemy Arts Resistance after casting a Skill. The 2-piece adds +18% Arts Damage.

Option 2: Consistent Skill Cycling (Early to Mid-Game)

4-Piece Anomaly Amplifier + 2-Piece Strategic Resonance
Anomaly Amplifier 4-piece gives +32% Arts Damage after applying a debuff (which Stigma counts as). Strategic Resonance 2-piece gives +15% SP Recovery. This is easier to farm and smoother to play before you have strong Crit substats.

Main Stat and Substat Priority

Do not build Last Rite with ATK% main stats on every slot. Her multipliers favor damage amplification.

  • Slot 3 (Head): Crit Rate or Crit Damage – Aim for Crit Rate until 65-70% total, then switch to Crit Damage
  • Slot 4 (Chassis): Arts Amplification% – Her best-in-slot damage main stat
  • Slot 5 (Stabilizer): Arts Damage Bonus% or ATK% (Arts Damage is slightly better if your Crit is balanced)
  • Substat Priority: Crit Rate (until 70%) > Crit Damage > Arts Amplification% > ATK% > SP Recovery > HP%

Ideal endgame stat targets at level 60 with signature weapon: 68-72% Crit Rate, 180-210% Crit Damage, 135-150% Arts Amplification. If you are using Prototype: Perdition, you will need one more Crit Rate substat roll to compensate for the lack of Crit on the weapon.

Best Squad Pairings for Last Rite

Last Rite is not a solo carry. She needs a squad that can apply Stigma quickly, shred Arts Resistance, and hold enemies in place during her burst window.

Premium Arts Burst Squad

Last Rite (Main DPS) + Ardelia (Support / Arts Shred) + Poggio (Defender / Stagger) + Endministrator (Healer / Buffer)
This is her strongest overall team. Ardelia’s Field reduces Arts Resistance by 32% at Skill Level 7 and applies Stigma stacks faster. Poggio groups enemies and provides the stagger needed to keep bosses from interrupting Rite of Passing. Endministrator provides the 15% ATK team buff and emergency healing without stealing field time.

F2P and Standard Pool Squad

Last Rite + Chen Qianyu + Gilberta + Lifeng
Chen Qianyu can inflict Arts Vulnerability and generate SP quickly to help Last Rite cycle her Skill. Gilberta is one of the best 4-star defenders for grouping, and Lifeng provides reliable healing and a cleanse that is valuable in later AIC exploration zones where Last Rite is vulnerable during her animation.

Synergy to Avoid

Avoid pairing Last Rite with other Execute-focused DPS units like Last Word. They compete for the same below-50% HP kill window and will starve each other of damage. She also pairs poorly with pure Physical buffers like Estella, as less than 15% of her total damage is Physical.

Combat Rotation and Skill Upgrade Priority

Last Rite’s damage drops sharply if you cast her Skill without full stacks or outside her Execute threshold.

Standard Rotation: Start with support Skills (Ardelia Skill -> Poggio Skill) > Switch to Last Rite and use 4-5 Basic Attacks to reach 5 Stigma > Cast Rite of Passing > Spam enhanced Basic Attacks for 8 seconds > Switch out while Skill is on cooldown.

Do not auto-cast her Skill. Wait for 5 stacks and, against bosses, wait until the boss is just below 50% HP. The 40% multiplier and SP refund are the difference between one or two bursts per phase.

Skill Upgrade Priority: Skill 2 (Rite of Passing) > Talent (Final Rites) > Basic Attack > Skill 1 (Emergency Evasion). Get Skill 2 to Level 7 at minimum; Level 9 is a major breakpoint where the enhanced state duration extends from 8s to 9.5s.

Which Build Path Should You Choose?

Your Situation Recommended Weapon Recommended Module Set Investment Priority
New player, low module quality Prototype: Perdition R5 4pc Anomaly Amplifier + 2pc Strategic Resonance Get Crit Rate to 55% first, then level Skill 2
Mid-game, can clear AIC-4 Obsidian Halberd or Tidebreaker’s Claim 4pc Cognition Assimilation + 2pc Anomaly Amplifier Farm for Arts Amplification main stat on Slot 4
Endgame, have signature weapon Sanctifier’s Lament 4pc Cognition Assimilation + 2pc Anomaly Amplifier Push Crit Damage to 190%+ and triple-crown Skill 2/Talent
Need consistent mob clearing Tidebreaker’s Claim 4pc Anomaly Amplifier + 2pc Cognition Assimilation Focus on SP Recovery substats for faster cycles

The most common mistake is over-investing in ATK% and ignoring Arts Resistance shred. Without Ardelia or Anomaly Amplifier procs, a boss in Protocol Zone 7 has roughly 45-55% Arts Resistance, which cuts Last Rite’s burst by nearly half. A single Arts Resistance shred support increases her effective damage more than 20% extra ATK%.

Frequently Asked Questions

Is Last Rite still good without her signature weapon?

Yes. She remains an S-tier Execute DPS with Prototype: Perdition at R5. The signature weapon is about a 24% increase, not a requirement. Your module quality and team synergy matter more.

What is the minimum Crit Rate she needs?

Aim for at least 60% in combat. Below 50%, her 8-second enhanced state becomes inconsistent and you will lose significant average damage. If your Crit Rate is low, use the Obsidian Halberd or a Crit Rate main stat on Slot 3 temporarily.

Should I pull for Last Rite or her weapon first?

If you do not yet have Last Rite, get the character first. If you already have her and have a usable polearm, her signature weapon is a larger damage increase than her first Potential (E1), which only adds 10% Stigma damage.

R
Ryan Cooper
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FAQ

Is Last Rite still good without her signature weapon?
Yes. She remains an S-tier Execute DPS with Prototype: Perdition at R5. The signature weapon is about a 24% increase, not a requirement. Your module quality and team synergy matter more.
What is the minimum Crit Rate she needs?
Aim for at least 60% in combat. Below 50%, her 8-second enhanced state becomes inconsistent and you will lose significant average damage. If your Crit Rate is low, use the Obsidian Halberd or a Crit Rate main stat on Slot 3 temporarily.
Should I pull for Last Rite or her weapon first?
If you do not yet have Last Rite, get the character first. If you already have her and have a usable polearm, her signature weapon is a larger damage increase than her first Potential (E1), which only adds 10% Stigma damage.
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